I can spot more jarring errors from this video than it even points out, like the shrine pillars which look like someone has gone over with an eraser and the potplants which have lost some of their fullness.
Infinite can strain an average gaming PC's CPU, even when the game is running at a 720p resolution and low visual settings. The problem occurs on both Intel and AMD CPUs. Because of this, Battaglia recommends enabling Infinite's built-in dynamic resolution setting so that pixel counts can rise and fall to help stabilize performance during frantic, open-world encounters.
Yeah, I read an article where an executive of a major publisher said something about [prices coming down sooner]... Because Masaru Kato used to be CFO of Sony Computer Entertainment and he was the key guy on the business side when we launched the PS3 - he was the right-hand man for Ken Kutaragi - he had to go through that really tough time. During the PS2 era, we were very proud that we were generating like half the profit of Sony Group or something like that, but with the launch of PS3, we lost billions of dollars and we became a burden for Sony. So Masaru's comments, comparing to PS3, it's too easy a benchmark. In a sense, we're doing great because we're not losing billions with the launch of PS4 - in fact, we're pretty much breakeven in this launch year of PS4 - but looking forward, it's fair that as CFO of Sony, and with his experience with previous PlayStation generations, that he would expect a better financial performance... And of course, he's in a position to really whip all of the business groups at Sony to get the best performance possible.
I can confidently say that graphics matter, because I played through Killzone: Shadow Fall. What I mean is, most people probably can't tell looking at 720p or 1080p unless you're in the industry or you're a hardware nerd, but when you compare a game like Killzone: Shadow Fall to Killzone 3 on PS3, for example, the fact that the game is rendered and displayed at 1080p native means that every pixel is rendered, and in combination with the new Dual Shock 4 analog sticks and triggers, it's great when you're playing a shooter and you can see the enemy far away from you and you can move the crosshair to aim with pixel perfect precision.
Since the beginning of this year when we saw leaks [about the specs] of next-gen platforms, we immediately knew since the tech specs on PS4 were accurate that the Xbox specifications were likely accurate as well. So we knew at that point that we had much more raw power... So I was hoping from earlier this year that when games come out from third-parties - because that's the best example, to look at the same game on different platforms - if there's any slight performance difference on the two systems I'll be very happy. I wasn't expecting something like [what happened with] Call of Duty, 720p versus 1080p - that's a significant difference. Or Battlefield 4, which is 900 versus 720 - 900 requires 50 percent more pixels to be rendered. I learned all this from the Digital Foundry site.
I bought the game a long time ago on PSP but never played it because I felt like I needed to finish FF7 beforehand. ....I got about halfway through disc 2 on the PAL Ps1 version before I kinda lost steam and stopped playing.
Starting with resolution, Cyberpunk 2077 starts at 900p and then scales all the way down to 720p where it will actually spend most of its time. Combine that with temporal anti-aliasing (TAA) and the game has a generally washed out, blurry look to it, sort of how The Witcher 3 port runs on the Switch.
Metal + Metallurgy China, the largest exhibition for the foundry and metallurgical industry in Asia, opened its doors to visitors from May 26-28. ASK Chemicals was present to showcase its environmental-friendly solutions.
Eurogamer and its channel Digital Foundry has analyzed everything released so far and has some insights into how The Witcher 3: Wild Hunt is able to run on Nintendo's hardware. Testing the footage and screenshots released for the Nintendo Switch port, Digital Foundry's Tom Morgan found fairly consistent 720p resolution, with the lowest resolution shots at 896x504, resulting from "a dynamic system to adjust for rendering load on-screen."
@Ralizah yep very shady and underhanded they knew exactly what they was doing. For base console players it was like going to the shop and buying a product with a blind fold on. 15fps and 720p shows how badly optimized it is. RDR2, TLOU2, HZD all run and look better on PS4.
@PossibLeigh Keep in mind that 720p is half the pixels of 1080p, so basically they have twice as much power to allocate for stable performance, yet still fail to run game at 30fps.For me this is completely unacceptable, when you have engines like Id tech 7, running large environments in 1080p 60fps. Personally I don't know what you see in the game that can tank performance so much, when we also have something like Witcher 3 running at 60fps on switch, modded and all that. Game looks stunning on pc, but clearly lacking in fidelity on ps4, look at the textures, all the fancy lighting effects, all but gone on base console.
While there are problems on current gen systems(I'm playing on PS4), the game is still fundamentally great, if they can improve performance (which I have no doubt at all they will) it will amazing full stop.Most people complaining about bugs started the game without updating it fully, yes there probably still is bugs but do you have any idea how impossible it is, to make game this if without them, there is so many rslandom interactions, in such a random order as everybody plays differently but the bugs people report will be patched.I personally have had zero bugs in about 4 hours gameplay, I had a crash but honestly almost every PS4 game I ever played(literally hundreds) has crashed at least once,)I lost no progress due to frequent auto save so honestly it was all good.Overall this is a diamond in the rough, after a few more patches it will be epic.
I think most people simply do not care about these types of issues. Skyrim was a technical mess on PS3. Bayonetta was super blurry and I can only assume it dipped below 720p. Fallout 4 was at least as bad as this video. Blighttown in Dark Souls is a blurry, stuttering mess but it's still a masterpiece of a game. Even The Witcher 3 released in a pretty bad state and still has technical issues. I don't think it's acceptable, but it's absolutely common industry practice to release a game in this technical state.
@Snick27 No. The CPU is the issue. Watch the digital foundry comparison of PS4 and PS4 Pro. I'd get it for a high end PC or wait for next gen native versions. I'm waiting for PS5 and only after that version gets reviewed.
In terms of both resolution and frame rate, Pokemon Scarlet and Pokemon Violet both fare rather poorly. Technical analysis confirms that the game runs at a resolution of dynamic 1080p in docked mode, dropping as low at 720p but generally hovering around 864p during most gameplay.
Regardless of the resolution, TAA and SMAA4x blur to such a high degree --in an effort to reduce aliasing-- that the dimples on Lara's shirt, and grooves on her belt are impossible to perceive. Similarly, detail is lost throughout the scene, with the clarity of literally every other game element greatly reduced.
Assassin's Creed: ValhallaOne: Dynamic ~720p-900p/30 fpsOne X: Dynamic ~1440-4K/30 fpsSeries S: Dynamic ~1188p-1620p/30 fps or Dynamic ~720p-1080p/60 fps.Series X: Dynamic 4K/30 fps or Dynamic 1080p-4K/60 fpsNotes: VG Tech says Series S Drops to 675p, NX Gamer says 720p. Therefore any drops at or below 720p would probably be rare.Source: -2020-assassins-creed-valhalla-ps5-vs-xbox-series-x-s =teLDJ_q6Cvs =ibRsM1NnpmkBorderlands 3One: Dynamic 900p/30 fpsOne X: Dynamic 4K/30 fps or 1080p/60 fps targetSeries S: Dynamic 1188p-1440p/60 fpsSeries X: Dynamic 4K/60 fps or 810p-1080p/120 fpsSource: =LnQWSnT4HHM -2020-borderlands-3-next-gen-upgrade-tested
Dirt 5One: Dynamic 540p-720p/40-60 fps or Dynamic 900p/30 fpsOne X: 4K reconstruction/60 fps (can drop to 1080p) or Dynamic 4K/30 fpsSeries S: Dynamic 1440p/60 fps or Dynamic 540p-720p/120 fps (120 fps mode considered a nice feature but too visually compromised)Series X: Dynamic 4K/60 fps or ~1080p/120 fps (Can go above and below 1080p)Notes: The only source I'm using for this game is NX Gamer. Previous sources show different results likely due to being older versions tested. Performance mode sacrifices resolution and other visual settings for better performance.Source: -2020-dirt-5-xbox-series-x-hands-on =hLUrgHWxWCU =v4_a3AlOa34 =kDMwtCnxWFI
Gears 5One: Dynamic 720p-1080p/30 fpsOne X: Dynamic 1080p-4K/60 fpsSeries S: Dynamic 720p-1440p/60 fpsSeries X: Dynamic 4K/60 fpsNotes: Series consoles running better visual settings and textures. Series consoles offer 120 fps multiplayer, but split screen modes still 30 fps. Using VG Tech as source for Xbox One platforms as it tends to be most detailed.Source:
GroundedOne: Dynamic 900p/uncapped 60 fpsOne X: 1080p/60 fps with dipsSeries S: 1080p/60 fpsSeries X: (Dynamic?) 4K/60 fpsSource: Halo: MCCOne: 1080p/60 fps with dipsOne X: 4K/60 fps with dipsSeries S: 1080p/60 fpsSeries X: 4K/60 fpsNotes: Halo 2 Anniversary graphics mode has reduced or dynamic resolution on all versions except Series S. 120 fps mode and enhanced graphics settings on Series platforms.Source: =pkBFFzae90U -us/articles/360052059432Immortals: Fenyx RisingOne: Dynamic 900p/30 fpsOne X: Dynamic 4K/30 fpsSeries S: Dynamic 720p-1080p/60 fps (30 fps cutscenes) or Dynamic 1440p/30 fps.Series X: Dynamic 1080p-4K/60 fps or Dynamic 4K/30 fps.Source: =z5ZNPOUtsyo =N06yMnlz5b0NBA 2K21One: Probably 1080p/60 fps?One X: Probably 4K/60 fps? DF says PS4 Pro version is 4K.Series S: 1080p/60 fpsSeries X: 4K/60 fpsNotes: The next gen versions have significantly improved visuals. That partly explains the lower resolution on Series S. -2020-nba-2k21-the-next-gen-difference 2b1af7f3a8